The Differences Between Test-First Programming and Test-Driven Development

Red, Green, RefactorThere seems to be some confusion between Test-First Programming and Test-Driven Development (TDD).

This post explains that merely writing the tests before the code doesn’t necessarily make it TDD.

Similarities Between Test-First Programming and Test-Driven Development

It’s not hard to see why people would confuse the two, since they have many things in common.

My classification of tests distinguishes six dimensions: who, what, when, where, why, and how.

Test-First programming and Test-Driven Development score the same in five of those six dimensions: they are both automated (how) functional (what) programmer (who) tests at the unit level (where) written before the code (when).

The only difference is in why they are written.

Differences Between Test-First Programming and Test-Driven Development

Test-First Programming mandates that tests be written before the code, so that the code will always be testable. This is more efficient than having to change already written code to make it testable.

Test-First Programming doesn’t say anything about other activities in the development cycle, like requirements analysis and design.

This is a big difference with Test-Driven Development (TDD), since in TDD, the tests drive the design. Let’s take a detailed look at the TDD process of Red/Green/Refactor, to find out exactly how that differs from Test-First Programming.

Red

Unit test failureIn the first TDD phase we write a test. Since there is no code yet to make the test pass, this test will fail.

Unit testing frameworks like JUnit will show the result in red to indicate failure.

In both Test-First Programming and Test-Driven Development, we use this phase to record a requirement as a test.

TDD, however, goes a step further: we also explicitly design the client API. Test-First Programming is silent on how and when we should do that.

Green

In the next phase, we write code to make the test pass. Unit testing frameworks show passing tests in green.

In Test-Driven Development, we always write the simplest possible code that makes the test pass. This allows us to keep our options open and evolve the design.

JUnit passing testWe may evolve our code using simple transformations to increase the complexity of the code enough to satisfy the requirements that are expressed in the tests.

Test-First Programming is silent on what sort of code you write in this phase and how you do it, as long as the test will pass.

Refactor

In the final TDD phase, the code is refactored to improve the design of the implementation.

This phase is completely absent in Test-First Programming.

Summary of Differences

So we’ve uncovered two differences that distinguish Test-First Programming from Test-Driven Development:

  1. Test-Driven Development uses the Red phase to design the client API. Test-First Programming is silent on when and how you arrive at a good client API.
  2. Test-Driven Development splits the coding phase into two compared to Test-First Programming. In the first sub-phase (Green), the focus is on meeting the requirements. In the second sub-phase (Refactor), the focus is on creating a good design.

I think there is a lot of value in the second point. Many developers focus too much on getting the requirements implemented and forget to clean up their code. The result is an accumulation of technical debt that will slow development down over time.

TDD also splits the design activity into two. First we design the external face of the code, i.e. the API. Then we design the internal organization of the code.

This is a useful distinction as well, because the heuristics you would use to tell a good API from a bad one are different from those for good internal design.

Try Before You Buy

KataAll in all I think Test-Driven Development provides sufficient value over Test-First Programming to give it a try.

All new things are hard, however, so be sure to practice TDD before you start applying it in the wild.

There are numerous katas that can help you with that, like the Roman Numerals Kata.

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The Nature of Software Development

I’ve been developing software for a while now. Over fifteen years professionally, and quite some time before that too. One would think that when you’ve been doing something for a long time, you would develop a good understanding of what it is that you do. Well, maybe. But every once in a while I come across something that deepens my insight, that takes it to the next level.

I recently came across an article (from 1985!) that does just that, by providing a theory of what software development really is. If you have anything to do with developing software, please read the article. It’s a bit dry and terse at times, but please persevere.

The article promotes the view that, in essence, software development is a theory building activity. This means that it is first and foremost about building a mental model in the developer’s mind about how the world works and how the software being developed handles and supports that world.

This contrasts with the more dominant manufacturing view that sees software development as an activity where some artifacts are to be produced, like code, tests, and documentation. That’s not to say that these artifacts are not produced, since obviously they are, but rather that that’s not the real issue. If we want to be able to develop software that works well, and is maintainable, we’re better off focusing on building the right theories. The right artifacts will then follow.

This view has huge implications for how we organize software development. Below, I will discuss some things that we need to do differently from what you might expect based on the manufacturing view. The funny thing is that we’ve known that for some time now, but for different reasons.

We need strong customer collaboration to build good theories
Mental models can never be externalized completely, some subtleties always get lost when we try that. That’s why requirements as documents don’t work. It’s not just that they will change (Agile), or that hand-offs are a waste (Lean), no, they fundamentally cannot work! So we need the customer around to clarify the subtle details, and we need to go see how the end users work in their own environment to build the best possible theories.

Since this is expensive, and since a customer would not like having to explain the same concept over and over again to different developers, it makes sense to try and capture some of the domain knowledge, even though we know we can never capture every subtle detail. This is where automated acceptance tests, for example as produced in Behavior Driven Development (BDD), can come in handy.

Software developers should share the same theory
It’s of paramount importance that all the developers on the team share the same theory, or else they will develop things that make no sense to their team members and that will not integrate well with their team members’ work. Having the same theory is helped by using the same terminology. Developers should be careful not to let the meaning of the terms drift away from how the end users use them.

The need for a shared theory means that strong code ownership is a bad idea. Weak ownership could work, but we’d better take measures to prevent silos from forming. Code reviews are one candidate for this. The best approach, however, is collective code ownership, especially when combined with pair programming.

Note that eXtreme Programming (XP) makes the shared theory explicit through it’s system metaphor concept. This is the XP practice that I’ve always struggled most with, but now it’s finally starting to make sense to me.

Theory building is an essential skill for software developers
If software development is first and foremost about building theories, then software developers better be good at it. So it makes sense to teach them this. I’m not yet aware of how to best do this, but one obvious place to start is the scientific method, since building theories is precisely what scientist do (even though some dispute the scientific method is actually the way scientists build theories). This reminds me of the relationship between the scientific method and Test-Driven Development (TDD).

Another promising approach is Domain Driven Design, since that places the domain model at the center of software development. Please let me know if you have more ideas on this subject.

Software developers are not interchangeable resources
If the most crucial part of software development is the building of a theory, than you can’t just simply replace one developer with another, since the new girl needs to start building her theory from scratch and that takes time. This is another reason why you can’t add people to a late project without making it later still, as (I wish!) we all know.

Also, developers with a better initial theory are better suited to work on a new project, since they require less theory building. That’s why it makes sense to use developers with pre-existing domain knowledge, if possible. Conversely, that’s also why it makes sense for a developer to specialize in a given domain.

We should expect designs to undergo significant changes
Taking a hint from science, we see that theories sometimes go through radical changes. Now, if the software design is a manifestation of the theory in the developers’ mind, then we can expect the design to undergo radical changes as well. This argues against too much design up front, and for incremental design.

Maintenance should be done by the original developers
Some organizations hand off software to a maintenance team once its initial development is done. From the perspective of software development as theory building, that doesn’t make a whole lot of sense. The maintenance team doesn’t have the theories that the original developers built, and will likely make modifications that don’t fit that theory and are therefore not optimal.

If you do insist on separate maintenance teams, then the maintainers should be phased into the team before the initial stage ends, so they have access to people that already have well formed theories and can learn from them.

Software developers should not be shared between teams
For productivity reasons, software developers shouldn’t divide their attention between multiple projects. But the theory building view of software development gives another perspective. It’s hard enough to build one theory at a time, especially if one is also learning other stuff, like a new technology. Developers really shouldn’t need to learn too much in parallel, or they may feel like their head is going to explode.